Colleges und Universitäten nutzen schon seit einiger Zeit Augmented- und Virtual-Reality-Technologien. Da die Pandemie die Institutionen dazu gezwungen hat, mehr Studenten aus der Ferne zu erreichen, haben AR und VR das Potenzial, zu einer ansprechenderen Fernunterrichtserfahrung beizutragen. Kürzlich sprach AV Technology mit mehreren führenden Experten auf diesem Gebiet, um ein besseres Verständnis dafür zu gewinnen, was diese Technologien für die Hochschulbildung leisten können.
Humer said that during HoloAnatomy’s planning and design, there were some logistics to consider: how long would students need to wear these devices (and would they become too heavy to wear after a certain amount of time)? Would the devices cause headaches? And what about battery life? If a session was to last 45 minutes, and classes were scheduled back to back, would there be time to recharge the devices? “It drives how many devices you have to have on hand,” he said. “Our battery life is typically about two hours, but with age, that recedes.” He added that there was also significant discussion around how to apply the HoloLens to student testing
https://www.avnetwork.com/features/how-a...xperiences
Humer said that during HoloAnatomy’s planning and design, there were some logistics to consider: how long would students need to wear these devices (and would they become too heavy to wear after a certain amount of time)? Would the devices cause headaches? And what about battery life? If a session was to last 45 minutes, and classes were scheduled back to back, would there be time to recharge the devices? “It drives how many devices you have to have on hand,” he said. “Our battery life is typically about two hours, but with age, that recedes.” He added that there was also significant discussion around how to apply the HoloLens to student testing
https://www.avnetwork.com/features/how-a...xperiences